4X · For The Display
Domination: capture every rival capital. Science: research all 12 technologies.
Pinch your unit — selects it. Pinch a reachable tile to walk there; enemies in range are red — pinch to attack.
Pinch same unit again — opens its action menu (Found City, Build Improvement, Fortify, Skip).
Pinch your city — opens the city screen (production, food, science, defense).
Pinch empty ground — opens global menu if units have moves; ends the turn if all are done.
Esc — cycles to the next unit with moves left.
Scroll mode — toggle with ↑ ↓ ↑ ↓. Arrows pan the camera freely.
Zoom — cycle with ← → ← →: far · normal · close.
Solaris — +1 food per city. Umbra — +1 atk on military. Tellus — +1 gold per city. You face two AI rivals.
Research techs to advance through four ages. Each age-up grants bonus gold.
Ancient: Pottery (Granary) · Sailing (Galley, Fishing Boats) · Archery (Archer) · Masonry (Walls) · Husbandry (Horseman) · Currency (Market) · Metalworking (+2 atk Warriors)
Classical: Engineering (Catapult, Aqueduct) · Theology (Temple)
Medieval: Steel (Swordsman)
Modern: Gunpowder (Musketman) · Banking (Bank)
Settler — founds cities. Worker — builds improvements (farm, mine, pasture, lumber mill, fishing boats). Use Auto-Improve to let workers build automatically.
Warrior 4⚔/3🛡 · Archer 5⚔/2🛡 · Horseman 6⚔/3🛡, 4 move
Swordsman 8⚔/5🛡 · Catapult 7⚔/1🛡, siege (halves city defense) · Musketman 9⚔/4🛡
Galley 5⚔/3🛡, 3 move — naval unit, water only. Built at coastal cities.
Granary +2 food · Walls +4 def · Market +3 gold · Aqueduct +3 food · Temple +3 science · Bank +4 gold
Melee: walk into an enemy to attack. Both sides take damage.
Ranged: Archers, Catapults, and Musketmen can fire at enemies within 2 tiles without moving — and take no counter-damage. Orange-highlighted tiles show valid ranged targets.
Defense bonuses: hills +50%, city +25%, walls +75%, fortify +25%, home territory +10%.
Catapults halve city defense bonuses — ideal for breaking fortified positions.
City bombardment: cities automatically fire at the weakest adjacent enemy each turn. Power scales with population; Walls add +2 bombardment strength. No counter-damage to the city.
Promotions: every 2 kills, a unit automatically earns a promotion — cycling through +2 HP, +1 ATK, +1 DEF. Gold stars show promotion level.
Healing: fortified +2 HP/turn, idle (didn't move) +1 HP/turn, moved = none.
Cities work nearby tiles for food/prod/gold. Borders grow with population — working a tile requires your culture.
Military units cost 1 gold/turn upkeep. Negative gold slowly drains your treasury.
Research Sailing to unlock the sea. Workers can enter water to build Fishing Boats on fish tiles (+2 food, +1 gold).
Galleys are naval combat units — water only, 3 movement. Built at coastal cities. Land ranged units can fire at ships on adjacent water.
Tribal villages — reward on first visit: gold, worker, research, or +1 pop.
Barbarian raiders — spawn from unowned edges early game. Weaker than warriors.
World Wonders — unique buildings marked ✦. Race the AI to complete them first.
Natural wonders — Volcano (+1 prod adjacent), Geyser (+1 food adjacent).
Rivers — +1 food to worked tiles along the river.
All civs start at war. AI may offer peace when weakened — accept or reject via the popup. You can declare war on peaceful civs from the action menu.
Earn culture points from Temples and military XP from kills. At 50 points a Great Person spawns in your capital:
Great General — activate for +2 ATK to all units for 8 turns.
Great Scientist — activate for one free technology.
Great Engineer — activate in a city to rush its current production.
When you research the right tech, older units can upgrade for gold: Warrior → Swordsman (Steel, 30g) · Archer → Musketman (Gunpowder, 35g) · Horseman → Swordsman (Steel, 25g). Open the unit's action menu to upgrade.
Open the action menu and select Show Yields to toggle food/prod/gold numbers on every tile.
Map size: Small (10×10, faster games), Normal (14×14), Large (18×18, epic sprawl).
Difficulty: Easy (AI attacks late, −1 atk), Normal (balanced), Hard (AI attacks early, +1 atk, extra starting warrior).